A friend of mine approached me today looking for some help with his ActionScript3 programming. It turned out aside from the programming and logic, he needed some basic math and physics help, specifically with collision detection.
The first portion of the code he needed help with was arrays. The next step was to get him to understand Object Oriented Programming (OOP). This is when the door opened for me to enter the Flash world again. We’ve decided to take one of his many game ideas and build out a timeline to teach ourselves Flash, basic game physics, and more about how games are built. Something I’ve had limited experience with in the past.
My friend, Ben, is a graphic designer by trade. He’s also been working with a game design group at a local college out in the Chicago area for the last coupe years, and has started teaching basic Game Design classes part time. Since then, I’ve noticed his creative juices bring about some terrific ideas. We attempted to build one last year, but we were both tied up with real-life, and we tried to over complicate the process.
A fresh start could finally bring to life a long time goal of ours: To publish a game together. Back in 2005 when I was laid off, I bought myself a set of C++, DirectX 9, and Math books. We were going to build the next great RPG. Move over Oblivion, here comes Dan and Ben. Needless to say, I overwhelmed myself, Ben moved to Chicago, and the game went into the tank. Although, little does Ben know, I didn’t stop with the story development. So maybe we’ll find our way back to that project when we have more time, experience, skill, and man power. Ben’s got a good friend that knows music composition. He’s going to work with us on the Flash game. Perhaps someday he can compose a nice sound track for a AAA level RPG.
I’ll keep you posted on what I learn, and my progress!