Aug 032011
 

Ever since joining twitter and interacting with other like-minded gamers, I’ve noticed activity on the site go up, and mail starting to come in. At first I was a bit overwhelmed, but now I’m really enjoying it. I love interacting with people, and this is just another outlet for that. Let’s take a look at some of the e-mails that I received this week.

1. Cottrell wants to know if I can assemble a couple of tutorials. One being a fighter game, and the other being a Double Dragon type game.

Cottress, first of all, thanks for writing. You’re the first person to request a certain type of game tutorial. The fighter game is the more complex game out of the two in my opinion. There are basic elements of moving and collision, but you have to account for some AI and determine what type of collision it is, and who hit first. The second being a scroller probably will be more easy. I’ve got a handful of tutorials prepped, and will be doing those first, then I will explore these.

2. Tony read my tutorial on using Prototype and PHP to do easy Ajax. He’s like to know when I’m releasing my full Ajax tutorial.

This particular project is actually quite large, and I have been focusing mostly on my Flash Game Dev the last few days. I haven’t put a date on this, but it will most likely release in the early fall.

3. Reese asks, what games do you currently have published?

Right now I have only three games published. They all reside on OriginalPoetry.com in the Games area. Poetry Match was the first, followed by Poem Builder, and then finally Word Scramble. I’ll have an action game out on Newgrounds in the next couple weeks as my first wide-spread release.

4. Carlos is curious, are you available for freelance work, or to build games for others?

Yes to both. If you’d like to hire me for any web work, or commission me to build a game, please contact me directly.

5. Several others asked how long the Game Dev 101 series would be.

Its 10 steps and will conclude laster this week/early next week. After that I’ll be starting on an advanced set based on what we learn. I’ll be taking you through an actual game build.

Keep the mail coming, and we’ll do more sessions!

Dan Joseph is a Software Engineer/Architect.  

You can follow him on twitter @iamdanjoseph.  

If you wish to contact him, please click the contact page,
and fill out the form.
 Posted by at 10:33 PM