I was getting a little nervous. Then I felt uncomfortable. Now I think I’m finally in a peaceful place again, and its time for Panic.
Panic is a Mac software company that is responsible for Transmit, Unison, CandyBar, and Coda. Coda being the item I’m targeting today. Coda is a MAC IDE I wrote about in my ongoing quest to replace PhpED last week. I had originally put Coda aside when I learned there wasn’t any Lion support. I also was on the fence about a couple other small items.
This week Coda released 1.7.1, adding Lion support, and 1.7.2, fixing some undo related bugs that had people all in a tizzy. I’d like to personally thank the Panic programming team for their work. They’ve just earned themselves $99.
Speaking of programming. I spent a good deal of time today talking Flash game architecture with Ben, my friend from Chicago. Be sure to checkout his web site, Pixelvolume, now featured on our links here at DanJoseph.me.
Ben and I are embarking on a little project. He’s come up with a pretty cool game idea that would take the player through a bit of a nostalgic run. I can’t give out too many details, but I can tell you that you’re gonna get a taste of game graphic art from the early days until almost modern times.
One of the things we’re working on is the physics aspect of the game. Just a few years ago I taught myself a bit about collision detection, and that’s my first task with the game. Now its time to learn how to put it in the form of an ActionScript class. I’ll keep you apprised on how that goes on the over the next few days.
Have you been on Google+ yet? I have, and I like it. I like the circles functionality, and how you can follow people without becoming their friends, or waiting and hoping they accept your friend request. I also like the interface, and the mobile site. I’ve heard the Android app is pretty awesome. I can’t wait for their iPhone app.
Look me up if you’re on there. I’d love to join your circle. And also please follow me on twitter: @iamdanjoseph.